I have often heard this phrase used, but until a few days ago, never truly understood what it meant. There are many a video on YouTube where people try to explain their hardest on how to “abuse” rotational aim assist, but no one has really explained it in a way that it’s easy to understand or replicate.

I finally came to the realization that when you have aim assist enabled, set to dynamic, and flick your right stick, whatever enemy is near by, you’ll basically lock on to them. The main thing is not overshooting by keeping your right stick moving after you’ve flicked. So, think of it like, flick to the right, let go of the right stick, flick to the left, let go of the right stick. If there is an enemy near by in the general vicinity, aim assist will lock on to the nearest enemy.

Another thing that pisses me off, and I don’t know whether it’s a bug, or a feature, is when you strafe right, or left, and aim down sight, as you cross an enemy, rotational aim assist is supposed to stay on and track your enemy in front of you.

I would create a private match, Free For All, 11 recruit bots, game time 45 minutes, and just strafe right or left while in the open, aim down sight, let an enemy cross my path, and rotational aim assist would not kick in. However, if I was up against a wall, holding down my left stick to the far right, or far left, aim down sight while an enemy crosses my path, rotational aim assist would clearly lock on and move me towards the direction the enemy was moving.

I started messing around with all kinds of settings, and finally came to stick sensitivity. I was playing at a solid 1.65 for both right horizontal and vertical. I moved it up to 1.85, and finally 2.15. Both showed significant improvement in rotational aim assist. I hope this helps someone out.

I even asked Claude, ChatGPT and Gemini about “abusing” rotational aim assist, and they could not easily explain how to do it.